Note the old section for the impure iron nodes that I haven't torn down since my last redesign, in the middle of my belt forest. This is what the rest of my factory looks like, accounting for the complex recipe's of the higher tier materials. This build is part of our super-efficient build guide series.
![satisfactory layout planner not an efficiency satisfactory layout planner not an efficiency](https://www.satisfactorytips.com/uploads/NH/NH3CsdHhe9D0qbUi.png)
The Calculator planner is better for getting an idea of the space needed as the former shows, e.g. A nuclear power build layout that will provide 15,000mw with 0 nuclear waste. The Satisfactory Tools planner is a little nicer for this. It is also used for building several early-to-midgame buildings. Im mostly avoiding the more complicated optimal layouts just to avoid needing to spend all the time needed to build those factories. This was the side where I wanted to make a neat smelting array for the two normal copper/iron nodes, feeding into a series of constructors for basic materials.Ī lovely colour coordinated two-story factory, walkways for access, storage at the back with yellow fencing, panel windowed rear, reinforced sides, glass/frame ceiling. Rotor is a crafting component used in the creation of a Motor. Things get messy, real messy, and most of the buildings are pretty big.
![satisfactory layout planner not an efficiency satisfactory layout planner not an efficiency](https://i.ibb.co/4dNt9Z5/P8-SEBG-Heavy-Modular-Frames.png)
At least, not without an insane amount of planning to the level of probably having to study architecture >< I don't see how you can properly utilise the 3D aspect of it, in the sense of multiple a factory with multiple floors.